Handheld Video Game Consoles

Classic Gaming Consoles

Nintendo

Sony

Sega

Atari

SNK

Bandai

Other Notable Handhelds

Game & Watch (1980-1991)

The Game & Watch series was Nintendo's first foray into handheld gaming devices. Created by game designer Gunpei Yokoi, these simple LCD-based games each featured a single game and a clock function. Notable titles included "Ball," "Flagman," "Vermin," and "Fire." The series pioneered several innovations including the D-pad controller design and the dual-screen clamshell design (in models like "Oil Panic" and "Donkey Kong") that would later influence the Nintendo DS. Over 60 different Game & Watch models were released across various form factors, selling over 43 million units worldwide.

W Find out more....

Game Boy (1989)

The original Game Boy revolutionized portable gaming with its cartridge-based system that allowed players to switch between different games. Despite featuring a monochrome display with a greenish tint and being technologically inferior to competitors like the Atari Lynx and Sega Game Gear, the Game Boy succeeded due to its durability, long battery life (up to 30 hours on 4 AA batteries), and incredible game library. Tetris, which was bundled with the system in many regions, became a killer app that helped drive adoption. The Game Boy sold over 118 million units (including later revisions) and established Nintendo as the dominant force in handheld gaming.

W Find out more....

Game Boy Pocket (1996)

The Game Boy Pocket was a sleeker, more compact redesign of the original Game Boy. It was approximately 30% smaller, significantly lighter, and featured a true black-and-white screen (compared to the green-tinted display of the original). It required only two AAA batteries instead of four AA batteries, though with reduced battery life. The Game Boy Pocket maintained full backward compatibility with all Game Boy games and accessories, offering a more portable alternative to the bulkier original model.

W Find out more....

Game Boy Color (1998)

The Game Boy Color was Nintendo's first color handheld console. It featured a color LCD screen capable of displaying up to 56 colors simultaneously from a palette of 32,768 colors. The system was backward compatible with all previous Game Boy games (displaying them with optional color palettes) while also supporting new Game Boy Color-specific titles that took advantage of the improved hardware. The system included twice the processor speed and memory of the original Game Boy, allowing for more complex games. Popular titles included Pokémon Gold/Silver, The Legend of Zelda: Oracle games, and Mario Tennis.

W Find out more....

Game Boy Advance (2001)

The Game Boy Advance represented a significant leap in handheld technology with its 32-bit processor (compared to the 8-bit processor in previous Game Boy models). It featured a horizontal orientation with a larger, wider screen capable of displaying more detailed graphics. The GBA maintained backward compatibility with Game Boy and Game Boy Color games while introducing more sophisticated games with SNES-quality graphics. Popular titles included Pokémon Ruby/Sapphire, Advance Wars, and Castlevania: Aria of Sorrow. However, the original model lacked a backlit screen, making it difficult to play in poor lighting conditions.

W Find out more....

Game Boy Advance SP (2003)

The Game Boy Advance SP addressed the main criticism of the original GBA by introducing a front-lit screen (later models featured backlit screens). It adopted a clamshell design that protected the screen when closed and allowed for adjustable viewing angles. The built-in rechargeable lithium-ion battery eliminated the need for disposable batteries. The SP was more compact than the original GBA while maintaining full compatibility with all Game Boy Advance, Game Boy Color, and original Game Boy games. The redesign was hugely popular and helped extend the lifespan of the Game Boy Advance platform.

W Find out more....

Game Boy Micro (2005)

The Game Boy Micro was the smallest Game Boy ever released, roughly the size of an iPod Nano. It featured a tiny but bright 2-inch backlit screen with adjustable brightness and interchangeable faceplates for customization. Unlike previous Game Boy models, the Micro was only compatible with Game Boy Advance games, losing backward compatibility with earlier Game Boy titles. While praised for its sleek design and portability, the Micro was released late in the GBA's lifecycle (after the Nintendo DS was already on the market) and consequently had limited commercial success.

W Find out more....

Nintendo DS (2004)

The Nintendo DS marked a revolutionary shift in handheld gaming with its dual-screen design (one of which was a touchscreen), built-in microphone, and wireless connectivity. The clamshell design protected the screens when closed and the system featured backward compatibility with Game Boy Advance games. The DS introduced innovative gameplay mechanics through touch and voice controls in games like Brain Age, Nintendogs, and New Super Mario Bros. The system was originally marketed as a "third pillar" alongside the Game Boy and GameCube but eventually became Nintendo's main handheld focus, selling over 154 million units across all revisions.

W Find out more....

Nintendo DS Lite (2006)

The Nintendo DS Lite refined the original DS design with a smaller, lighter form factor, brighter screens, and improved battery life. The screens were significantly brighter with four brightness settings (compared to two on the original DS). The DS Lite maintained all the functionality of the original DS, including GBA backward compatibility, but with a more polished design that proved extremely popular. The sleeker aesthetics and improved display quality made the DS Lite the definitive version of the console for many players, driving further adoption of the platform.

W Find out more....

Nintendo DSi (2008)

The Nintendo DSi added new multimedia features including two cameras (one facing the user and one facing outward), an SD card slot, and internal storage for downloading games from the Nintendo DSi Shop. The screens were slightly larger than the DS Lite, but the system removed the Game Boy Advance slot, ending backward compatibility with GBA games. The DSi featured a more powerful CPU and additional RAM, allowing for enhanced games and applications. The addition of cameras enabled augmented reality features in games like Face Raiders and AR Games.

W Find out more....

Nintendo 3DS (2011)

The Nintendo 3DS's defining feature was its autostereoscopic 3D top screen, which created the illusion of depth without requiring special glasses. The system introduced the Circle Pad analog control, gyroscope and accelerometer sensors, and AR functionality through the use of cameras. It was backward compatible with DS games and introduced a robust digital storefront for downloading games. The 3DS struggled initially due to its high price point and limited launch titles, but price cuts and strong software releases like Pokémon X/Y, Animal Crossing: New Leaf, and The Legend of Zelda: A Link Between Worlds eventually helped it succeed.

W Find out more....

Nintendo 3DS XL (2012)

The Nintendo 3DS XL featured screens that were 90% larger than the original 3DS, providing a more immersive gaming experience. The larger form factor allowed for improved ergonomics and a slightly better battery life. The 3DS XL maintained all the functionality of the original 3DS but with the expanded screen real estate that many players preferred for longer gaming sessions. The larger screens made the 3D effect more impressive and text easier to read in many games.

W Find out more....

Nintendo 2DS (2013)

The Nintendo 2DS was a budget-friendly entry point to the 3DS library of games, removing the 3D functionality and clamshell design in favor of a slate-like form factor. The 2DS could play all 3DS and DS games (in 2D only) and maintained other features like Wi-Fi connectivity and the cameras. The tablet-like design and lower price point made it particularly appealing for younger children. The 2DS was more durable than the hinged models while offering access to the same game library.

W Find out more....

New Nintendo 3DS/XL (2014-2015)

The New Nintendo 3DS and its larger XL variant added significant hardware improvements including a faster processor, additional controls (a C-stick and extra shoulder buttons), improved 3D functionality with face-tracking technology, and built-in NFC support for amiibo figures. The improved processing power enabled exclusive games like Xenoblade Chronicles 3D and enhanced performance in titles like Monster Hunter 4 Ultimate. The system also featured customizable cover plates (on the standard model) and improved battery life.

W Find out more....

New Nintendo 2DS XL (2017)

The New Nintendo 2DS XL combined the clamshell design of the 3DS with the 2D-only display of the original 2DS. It incorporated the hardware improvements of the New Nintendo 3DS (faster processor, additional controls, amiibo support) in a lighter package without the 3D functionality. The New 2DS XL represented the final iteration of the 3DS family, offering a refined design and access to the complete 3DS and DS libraries at a lower price point than the New 3DS XL.

W Find out more....

Nintendo Switch Lite (2019)

The Nintendo Switch Lite is a handheld-only version of the Nintendo Switch, designed specifically for portable play. Unlike the standard Switch, it cannot be connected to a TV and has integrated controls rather than detachable Joy-Cons. The Switch Lite features a smaller 5.5-inch touch screen, longer battery life than the original Switch model, and a more durable design optimized for handheld play. The device is compatible with all Nintendo Switch games that support handheld mode, though some games requiring motion controls may need separate Joy-Con controllers. Popular titles include Animal Crossing: New Horizons, The Legend of Zelda: Breath of the Wild, and Pokémon Sword/Shield.

W Find out more....

PlayStation Portable (PSP) (2004-2005)

The PlayStation Portable was Sony's first entry into the handheld gaming market, released in Japan on December 12, 2004, and in North America on March 24, 2005. The PSP was a technological powerhouse for its time, featuring:

  • A vibrant 4.3-inch TFT LCD screen with 480×272 resolution
  • The custom MIPS R4000 CPU (333 MHz)
  • 32MB of RAM and 4MB of embedded DRAM
  • Universal Media Disc (UMD) optical drive for games and movies
  • Wi-Fi connectivity for online gaming and internet browsing
  • Built-in support for various media formats (music, videos, photos)

The PSP was positioned as a multimedia device beyond just gaming, often described as a "walkman for the 21st century." It competed directly with Nintendo's DS but targeted an older demographic with more graphically advanced games. Notable titles included God of War: Chains of Olympus, Crisis Core: Final Fantasy VII, and Grand Theft Auto: Liberty City Stories.

The PSP went through several hardware revisions (1000, 2000, 3000, and E1000 models) with improvements to screen quality, reduced weight, and added features like a built-in microphone and improved battery life.

W Find out more....

PSP Go (2009)

Released on October 1, 2009, the PSP Go was a significant redesign of the PlayStation Portable concept:

  • Smaller, lighter form factor with a sliding design
  • Removed the UMD drive entirely, focusing on digital distribution
  • 3.8-inch screen (smaller than the original PSP)
  • 16GB of internal flash memory
  • Memory Stick Micro (M2) slot for expanded storage
  • Bluetooth support for wireless accessories
  • Built-in Wi-Fi for PlayStation Store access

The PSP Go represented Sony's attempt to transition to digital distribution, as all games had to be purchased through the PlayStation Store. This was a controversial move as it meant users couldn't play their existing UMD games or purchase physical copies.

The PSP Go was not as successful as Sony had hoped, largely due to its higher price point ($249.99 at launch) and the limitations imposed by digital-only distribution at a time when not all markets had reliable internet access or developed digital storefronts. Production was discontinued relatively quickly in 2011.

W Find out more....

PlayStation Vita (2011-2012)

The PlayStation Vita was Sony's second major handheld console, released in Japan on December 17, 2011, and worldwide in February 2012. The Vita was technologically impressive:

  • 5-inch OLED touchscreen (later LCD in the 2000 model) with 960×544 resolution
  • Quad-core ARM Cortex-A9 CPU
  • Quad-core PowerVR SGX543MP4+ GPU
  • Front and rear touchpads for innovative control schemes
  • Dual analog sticks (a first for Sony handhelds)
  • Front and rear cameras
  • Optional 3G connectivity in some models
  • Built-in motion sensors (gyroscope, accelerometer)

The Vita represented Sony's attempt to deliver console-quality gaming on a handheld device. Early standout titles included Uncharted: Golden Abyss, Persona 4 Golden, and Gravity Rush. The system also featured strong integration with the PlayStation 4, including Remote Play functionality.

Despite its technical prowess, the Vita struggled in the market due to several factors:
  • High price ($249-$299 at launch)
  • Expensive proprietary memory cards
  • Competition from smartphones and tablets
  • Diminishing support from third-party developers over time

Sony eventually shifted its focus for the Vita toward indie games and Japanese titles. The system found its niche as a platform for RPGs, visual novels, and indie games, maintaining a dedicated if smaller fanbase until production officially ended in 2019.

W Find out more....

Game Gear (1990-1991)

The Game Gear was Sega's first major handheld gaming console, released in Japan in October 1990 and in North America and Europe in 1991. It was designed to compete directly with Nintendo's Game Boy.

Features:
  • Full-color backlit screen (3.2" LCD display)
  • Based on Master System architecture with similar hardware specs
  • Landscape orientation (unlike Game Boy's portrait orientation)
  • Required 6 AA batteries, resulting in approximately 3-5 hours of gameplay
  • Optional accessories included a TV Tuner, AC adapter, and car adapter

The Game Gear library included approximately 300 games, with notable titles such as Sonic the Hedgehog, Columns, Shinobi, and Streets of Rage. Many Master System games were also ported to the Game Gear, and with an adapter, players could play Master System cartridges on the Game Gear.

Despite its technical advantages over the Game Boy (particularly the color screen), the Game Gear was less successful commercially due to its higher price point, much shorter battery life, and smaller game library. Sega discontinued the Game Gear in 1997, but it sold approximately 10.62 million units worldwide.

W Find out more....

Sega Nomad (1995)

The Sega Nomad was a handheld version of the Sega Genesis/Mega Drive, released in North America in October 1995. Features:
  • 3.25" color LCD screen
  • Compatibility with nearly the entire Sega Genesis/Mega Drive library
  • 6-button layout similar to the 6-button Genesis controller
  • Second controller port for multiplayer gaming
  • Required 6 AA batteries with only 2-3 hours of battery life
  • Could be connected to a TV for home console play

The Nomad was innovative for being a true portable home console, allowing players to take their Genesis games on the go and seamlessly transition to TV play at home. However, it arrived late in the Genesis lifecycle, had poor battery life, and faced stiff competition from the Sega Saturn and Sony PlayStation, which were released around the same time.

The Nomad was never released in Japan or Europe and was discontinued relatively quickly. It's considered something of a cult classic among Sega collectors today.

W Find out more....

Sega VMU (Visual Memory Unit) (1998)

The VMU was a unique hybrid device that served as both a memory card and a mini handheld gaming system for the Sega Dreamcast console, released in Japan in November 1998 and in North America in 1999.

Features:
  • Small monochrome LCD screen
  • Could be inserted into Dreamcast controllers or used as a standalone device
  • Functioned as a memory card for saving Dreamcast game progress
  • Featured a D-pad and buttons for standalone gameplay
  • Included a real-time clock and calendar
  • Ran on two CR2032 button cell batteries
  • VMUs could connect to each other for data transfers or multiplayer gaming

The VMU could run mini-games that were transferred from Dreamcast games. For example, players could raise Chao creatures in Sonic Adventure on the VMU or use it as a play-calling device in NFL 2K to hide their selections from opponents.

When inserted into the Dreamcast controller during gameplay, the VMU's screen could display game information like health status, ammunition, or hidden information relevant to the game being played.

While innovative, the VMU had limitations including low battery life, limited storage capacity (128KB), and a screen that was difficult to see in low light. The VMU was discontinued along with the Dreamcast in 2001.

W Find out more....

Atari Lynx (1989)

The Atari Lynx was a groundbreaking handheld game console released by Atari Corporation in 1989. It was notable for being the first handheld gaming system with a color LCD screen, beating Nintendo's Game Boy Color to market by nearly a decade.

Features:
  • 16-bit processor (6502-based CPU running at 4MHz)
  • 3.5-inch backlit color LCD screen
  • Ambidextrous control layout (could be flipped for left-handed players)
  • Hardware scaling and distortion capabilities
  • Multi-player networking of up to 17 consoles via the ComLynx cable
  • Advanced graphics capabilities including hardware sprite scaling and rotation

The original Lynx model (later known as Lynx I) was relatively large, leading to a redesigned Lynx II in 1991 that was smaller, featured improved battery life, and had a cleaner design with integrated speaker and headphone jack.

Despite its technical superiority over competitors like the Nintendo Game Boy, the Lynx failed to capture significant market share due to several factors:
  • Higher price point ($179.99 at launch compared to Game Boy's $89.99)
  • Poor battery life (required 6 AA batteries that would last only 4-5 hours)
  • Limited third-party developer support
  • Less extensive game library (around 70 official titles)

Some notable games for the system included "Chip's Challenge," "California Games," "Blue Lightning," and "Todd's Adventures in Slime World." Though commercially unsuccessful, the Lynx is remembered fondly by retro gaming enthusiasts for its technical innovations and has maintained a cult following over the years.

W Find out more....

Neo Geo Pocket (1998)

The Neo Geo Pocket was SNK's first handheld gaming console, released in 1998 as a competitor to Nintendo's Game Boy. It featured a monochrome screen with a unique 16-bit processor that allowed for arcade-quality gaming in a portable format. The system had an ergonomic design with a microswitched "clicky" joystick that provided precise control for fighting games.

While it had impressive technical capabilities for its time, the original Neo Geo Pocket had a relatively short lifespan of only about six months in Japan before being replaced by its color successor. It never saw an official release in North America. Despite its brief existence, the Neo Geo Pocket developed a cult following among hardcore gamers who appreciated its arcade-quality gameplay, particularly for fighting games like "King of Fighters R-1" and "Samurai Shodown!".

W Find out more....

Neo Geo Pocket Color (1999)

he Neo Geo Pocket Color was SNK's improved follow-up to the original Neo Geo Pocket, released in 1999. As the name suggests, it featured a full-color backlit screen that significantly enhanced the visual experience. The system retained the excellent microswitched joystick of its predecessor while expanding the library of available games.

The Neo Geo Pocket Color was released internationally, including North America and Europe, and competed directly with Nintendo's Game Boy Color. It was praised for its impressive battery life (up to 40 hours on two AA batteries), excellent build quality, and strong library of arcade ports and original titles. Notable games included "SNK vs. Capcom: Match of the Millennium," "Metal Slug: 1st Mission," and "Sonic the Hedgehog Pocket Adventure."

Despite its technical merits and positive reception, the Neo Geo Pocket Color struggled in the market dominated by Nintendo. SNK's financial difficulties ultimately led to the system being discontinued in 2001, making it another short-lived but beloved handheld in gaming history. Today, the Neo Geo Pocket Color is a sought-after collector's item with games that remain highly regarded for their quality and playability.

W Find out more....

WonderSwan (1999)

The WonderSwan was a handheld gaming console developed by Bandai and released in Japan in 1999. It was notably designed by Gunpei Yokoi, the creator of the Game Boy, after he left Nintendo. The original WonderSwan featured a monochrome display with a unique portrait/landscape orientation capability, allowing games to be played in either vertical or horizontal positions by simply turning the device.

At just 3.3 ounces (93 grams), the WonderSwan was incredibly lightweight and portable. It ran on a single AA battery that provided an impressive 30-40 hours of gameplay—significantly more than competitors at the time. The system featured a 16-bit CPU and had controls designed to be comfortable for both right and left-handed players.

Despite never being released outside of Japan, the WonderSwan gained popularity for its energy efficiency, affordability, and impressive library of games including several Square (now Square Enix) titles like Final Fantasy remakes.

W Find out more....

WonderSwan Color (2000)

Released just a year after the original, the WonderSwan Color was Bandai's response to Nintendo's Game Boy Color. As the name suggests, this upgraded model featured a color screen with a resolution of 224×144 pixels and the ability to display up to 241 colors simultaneously from a palette of 4096 colors.

The WonderSwan Color maintained backward compatibility with original WonderSwan games while introducing new color-enhanced titles. It preserved many of the original's strengths, including the dual-orientation gameplay and excellent battery life (although slightly reduced to about 20 hours on a single AA battery).

This model saw increased third-party developer support, with Square Enix releasing several high-profile games including ports of Final Fantasy I, II, and IV. The console's popularity in Japan grew, though it still remained exclusive to the Japanese market.

W Find out more....

SwanCrystal (2002)

The SwanCrystal was the third and final iteration of Bandai's WonderSwan line, released in 2002. This model featured the most significant display upgrade in the series, replacing the previous reflective LCD with a high-quality TFT LCD screen that offered much improved visibility and color reproduction.

While maintaining the same resolution and color capabilities as the WonderSwan Color, the SwanCrystal's screen was dramatically clearer with better contrast, addressing one of the main criticisms of previous models. The console kept the dual-orientation gameplay and maintained full backward compatibility with all WonderSwan and WonderSwan Color games.

The battery life decreased slightly from previous models (approximately 15 hours on one AA battery), but was still impressive for a color handheld of that era. The SwanCrystal is considered the definitive version of the WonderSwan, though it arrived at a challenging time for Bandai as Nintendo's Game Boy Advance had already established market dominance. Production of all WonderSwan models was discontinued in 2003, marking the end of Bandai's independent venture into the handheld gaming market before their merger with Namco in 2005.

W Find out more....

Tiger Electronics Handhelds (1980s-1990s)

Simple, affordable LCD-based handheld games that dominated the portable gaming market before Game Boy. Each unit typically played a single game with pre-printed background artwork and limited animation through segmented LCD displays. Despite technological limitations, these became cultural icons with titles like "Double Dragon," "Street Fighter," and various licensed properties from movies and TV shows.

W Find out more....

TurboExpress/PC Engine GT (1990)

A groundbreaking handheld that could play the same HuCard games as the home TurboGrafx-16/PC Engine console. It featured a 2.6-inch color screen and technically impressive specs for its time. Though revolutionary for offering console-quality gaming on the go, its high price ($249.99), short battery life, and screen issues limited its success against competitors like the Game Boy.

W Find out more....

Nokia N-Gage (2003)

Nokia's ambitious attempt to combine a mobile phone with a dedicated gaming handheld. Its unusual "taco-shaped" design required removing the battery to change games and holding it sideways against your face for calls (earning it the nickname "sidetalking"). Despite quality titles like "Pathway to Glory" and online multiplayer capabilities, awkward ergonomics and competition from both phones and dedicated handhelds led to disappointing sales.

W Find out more....

N-Gage QD (2004)

Nokia's redesigned N-Gage addressed many complaints about the original model. It featured a more traditional phone design, a dedicated game slot that didn't require battery removal, and improved button layout. While these changes made it more practical, it arrived too late to reverse the platform's fortunes, and Nokia eventually discontinued the N-Gage gaming service in 2010.

W Find out more....

Gizmondo (2005)

A short-lived handheld gaming system by Tiger Telematics featuring GPS, Bluetooth, a camera, and SMS messaging. Despite innovative features, the Gizmondo was plagued by limited game selection, high price ($400 for the fully-featured model), and ultimately, a spectacular corporate scandal involving executives, luxury cars, and the Swedish mafia. Only about 25,000 units sold before the company went bankrupt.

W Find out more....

GP32 (2001)

Game Park's open-source handheld that gained a cult following among hobbyists and homebrew developers. It featured an ARM processor, 320×240 screen, and used SmartMedia cards for storage. Its open architecture made it popular for emulation and homebrew software, though limited commercial support and distribution outside South Korea kept it niche.

W Find out more....

GP2X Series (2005-2010)

Game Park Holdings' successor to the GP32, continuing the open-source philosophy across several models (GP2X, GP2X Wiz, GP2X Caanoo). The Linux-based devices were designed to play media and run emulators and homebrew applications. Popular among the homebrew community but never achieving mainstream success due to limited marketing and commercial game support.

W Find out more....

Pandora (2010)

A community-designed open-source handheld combining gaming controls with a mini laptop form factor, featuring a QWERTY keyboard and touchscreen. Development was led by enthusiasts from GP32/GP2X communities. Despite impressive hardware for its time, production delays, limited units, and high cost ($500+) kept it niche. It's considered an important predecessor to later devices like the Steam Deck.

W Find out more....

Steam Deck (2022)

Valve's powerful portable PC gaming handheld that runs SteamOS (Linux-based) with Windows compatibility. It features console-like controls, touchpads, a 7-inch touchscreen, and can play thousands of PC games from Steam's library. Its success has shifted the portable gaming market toward high-performance PC gaming handhelds, despite its substantial size and weight compared to traditional handhelds.

W Find out more....

Analogue Pocket (2021)

A premium retro gaming handheld designed to play original Game Boy, Game Boy Color, and Game Boy Advance cartridges through FPGA hardware (not emulation). Its stunning 3.5-inch 1600×1440 display, elegant design, and perfect compatibility have made it popular among collectors and retro gaming enthusiasts. Later updates added support for more systems through adapters and a developer mode.

W Find out more....

PlayStation Portal (2023)

Sony's dedicated Remote Play handheld that streams games from a PlayStation 5 rather than running them natively. It features DualSense controller capabilities split across an 8-inch LCD touchscreen. While offering excellent integration with PS5, its reliance on streaming (requiring strong Wi-Fi) and inability to run native games or streaming services has limited its appeal to dedicated PlayStation users.

W Find out more....

ASUS ROG Ally (2023)

A Windows-based handheld gaming PC featuring an AMD Ryzen Z1 processor, 7-inch 1080p 120Hz display, and full Windows 11 compatibility. Its competitive pricing against the Steam Deck and strong performance made it popular, though battery life limitations and Windows' sometimes awkward handheld interface present challenges. It helped establish the Windows handheld PC category.

W Find out more....

Lenovo Legion Go (2023)

Lenovo's large-format Windows gaming handheld featuring an 8.8-inch 144Hz display and detachable controllers that can function like a mouse. Powered by AMD Ryzen Z1 Extreme, it offers strong performance but with expected battery life limitations. Its size and weight make it less portable than competitors, positioning it more as a portable gaming PC than a traditional handheld.

W Find out more....

MSI Claw (2024)

MSI's entry into the handheld PC market featuring Intel Core Ultra processors instead of AMD chips used by competitors. With a 7-inch 120Hz display and Windows-based interface, it offers similar functionality to other handheld PCs but with Intel's Arc graphics. Early reviews noted battery life concerns and software optimization issues for Intel architecture, in a market segment still finding its footing.

W Find out more....

Classic Gaming Console Timeline © 2025

Post a Comment